This year I managed to play a lot more games than last, so, I’ve managed to expand my list to a full 10 games this year. I probably won’t be going back to awarding games for specific consoles like I did in 2009, since that means I leave out a few games that should be recognized and it’s a somewhat stifling and self-limiting format. Over the next couple of days, I may be doing some “Genre of the Year” posts, but I’ll be dedicating an entire post to those games, since I think they deserve more than the couple hundred words I’ve devoted to them here. Or, in the case of a few games, they don’t show up here.
Anyway, without any other stops, here are my Top 10 Games of 2011:
10. Assassin’s Creed Revelations

Still good, but the series is starting to show a bit of age, and at only 5 years, that’s not a good sign. Too many crappy features and a mostly pointless story really push this away from being a really excellent game. There are some awesome set pieces and missions, but most of them are just duds, especially the final half hour. Revelations also takes an additional hit for adding the terrible tower defense minigame which rewards the player who masters it, by going away. The whole thing seemed terribly out of character for the series and ultimately pointless.
9. InFamous 2
This should be higher up on the list, but that ending causes the game to end crashing and burning. Overall, this game is a huge step up from its predecessor: better controls, an easier to navigate city, a more nuanced story with a better supporting cast and better villains. Unfortunately, it ends so horribly, that I honestly felt insulted by the game.
8. Sonic Generations
OK, saying this game is the best Sonic game since Sonic Adventure isn’t really saying anything, but it is an actually good Sonic game, which is pretty much the only reason it wound up on this list, since I’m biased and a huge Sonic fan from way back. The game is actually good. Like, it’s fun to play, the levels are well designed (gasp!) and some of them are actually better than the original (Speed Highway, City Escape, Sky Sanctuary, all of the Post-Dreamcast levels…). It’s a shame there are only 9 Zones and the bosses really, really suck.
7. Saints Row the Third
It’s funny, it’s crude and it probably ins’t as good as it should be, but god damn, I really enjoyed playing this game. I haven’t had the chance to really play any of the other games in the series, so I probably don’t have the best perspective on this game, but I thought it was a great sandbox in the vein of the old, silly Grand Theft Auto games. Sure, the story is goofy and there apparently isn’t as much customization as the previous game, but fuck it, it was a lot of fun.
6. Frozen Synapse

Normally, turn based strategy games aren’t really my bag, but this kick ass cyberpunk indie title really worked for me. It feels like playing high stakes chess on crack while wired to Shadowrun’s Matrix, so, yeah, it’s pretty fuckin’ rad. It’s harsh, unforgiving and it makes the players work for their victory, which makes it all the sweeter, and that’s just the single player campaign. It also shipped with one of the most robust multiplayer and communities I’ve ever seen in an indie title. It’s a shame all anyone wants to play is Dark Extermination though…
5. Uncharted 3
Once again, Naughty Dog delivers a kick ass Uncharted game, with all the action, character and storytelling players should expect. The game does a little bit more with the narrative, which is good, and is even more seamless in the transitions from a cutscene to gameplay, which can be good sometimes, but can also get Drake killed. The context sensitive controls have been improved, making the jump into combat by expanding the range of Drake’s melee combat skill. Melee is finally fun to do, which would make sense, considering the game’s pulp inspiration, and it makes up for the slightly skewed aiming (which Naughty Dog was nice enough to patch). Still, the game is very formulaic and its got scenes that have no purpose. That pirate ship kicked ass, but what was the point of it? Also, the game needed a lot more of new character, Charlie Cutter, easily Naughty Dog’s best supporting character since Sig.
4. Deus Ex: Human Revolution
OK, yes, the graphics weren’t that great and the story could get kind of silly at certain places. There were also the terrible and pointless boss fights, but the level design, the multiple ways to solve the same puzzle and the great gameplay more than makes up for any of the game’s shortcomings. Even the story is pretty good, if it has a few dead ends and the ending was just a lame multiple choice question that didn’t take your actions into account and had no real consequences. It does a good job of really looking at transhumanism, and its social, economic and political ramifications, from a rather unbiased perspective, which is pretty cool. Most games don’t go into as much detail as Deus Ex does, and while some of that detail does come off as silly, it gives the narrative much more weight. If only there were a bit more to the characters.
3. The Legend of Zelda: Skyward Sword
All right, full disclosure: after finally getting a chance to play with the Wii Motion Plus, I am not impressed, and it really hurts this game. Yeah, it’s cool in combat, but sometimes the Wiimote can be over or under sensitive, which means Link didn’t attack like I intended more often than he should have. That’s okay, since the much-vaunted swordplay really doesn’t come up that often, since most enemies just need to be hit “the right way” once, and then you can just wail on them. Problems with the motion controls aside, the game is easily one of the best Zelda games ever. Not only does it explain a lot about the Zelda mythos (and those explanations are fucking awesome), Skyward Sword finally moves away from the Zelda staple of “dungeon, use over world to get to dungeon, dungeon, repeat.” Much like Wind Waker and Twilight Princess before it, Skyward Sword features lots of adventuring away from the dungeons, and actually, most of the adventuring is actual in the over world, which has become more varied in layout and design. Sure, there’s just a forrest, desert and volcano, but the design of these places are much better than the generic flat plains and forests Hyrule past (or, future, I guess) and since Link has decided to take parkour lessons from Ezio Auditore, running around in these new areas is just a lot of fun. I haven’t even gotten into the game’s great narrative, which explores Link and Zelda’s relationship like no other game in the series and has characters with actual arcs and some real emotions. Even the normally silent and stoic Link manages to have a broader range of feelings, which is awesome. This is one of Link’s most epic journeys and the few frustrating bits are easily ignored.
2. The Elder Scrolls V: Skyrim
This game is bad ass. It’s like a heavy metal album, with some of the best of Walt Simonson’s Thor and a bit of a Song of Ice and Fire for flavor, mixed to a wonderful and brutal sandbox epic of dragon slaying. Sure, magic is a bit weak and the quests could be a bit more in depth, but nothing really compares with climbing to the top of the tallest mountain in the world to talk to one of the most powerful dragon ever to live, or delving into dark dungeons to learn magic Words of Power or assassinating the MASSIVE SPOILER CENSORS to finish off the Dark Brotherhood quests. Not to mention the hand crafted world looks fucking gorgeous, thanks to the varied terrain types and magical city design. Seeing Solitude from a distance is an experience all to itself. Half the fun is just riding around on Shadowmere and seeing just what is over that hill, only to be attacked by a dragon and a bear all at the same time. Sure, the NPC dialog is a little off, and it would be nice if the faction quests had more meat to them (well, the Companions and the College of Winterhold at least, that’s not a problem for the Thieves Guild or the Dark Brotherhood), but those don’t distract from how much fun the game is. A bit immersion breaking perhaps, but it doesn’t make the game worse.
1. Batman: Arkham City
Arkham Asylum was the first game that made me feel like I was Batman. I was an unstoppable ninja detective superhero who could take on any challenge. Arkham City takes this same Batman out of the Metroid inspired Asylum and drops him into a fully realized, Gotham-sized city prison and it does so without skipping a beat. The flowing, graceful combat from the original is improved and expanded, with multi-counters, better upgrades and extra takedowns. The stealth based “predator” sequences also get some upgrades simply by moving Batman out of the gargoyle-strewn “stealth rooms” from the original game. Now, the stealth sections require more planning, more psychological warfare and more clever usage of Batman’s gadgets, creating some of the most awesome and badass sequences of video gaming this year. The story is a little muddled compared to the original, but that’s mostly due to the switch to a more open world gameplay, which can easily distract players with multitudes of cool side quests, all of which delve deep into Batman’s complex mythology.
Honorable Mention: Dark Souls
There’s always one highly acclaimed game I didn’t get to play and this year, it was Dark Souls. It certainly looked like it was a lot of fun, and certainly and improvement over Demon Souls, its spiritual predecessor. However, I just didn’t get around to playing it like I wanted, so I can’t accurately rank it on the list. So, I think I’ll put it here to give it some kind of recognition, even if I can’t honestly rank it on my list.
Biggest Disappointment of 2011: Skyward Sword’s Motion Controls- There were a lot of big disappointments this year, and InFamous 2′s ending is probably actually worse than the controls, but these had the biggest impact for me. The game is phenomenal, yes, and it’s cool that Nintendo made the game compatible with the Wii Motion Plus controller and that Link will swing the sword in the same way the player swings the Wiimote, but most of the game can be beaten by just swinging the controller around wildly and hoping something dies. There are a handful of enemies that really require the correct swing to hit, but most of these guys are bosses or sub-bosses and most of the time, they only require a single precise swing to stun them, allowing Link to just wail on them with reckless abandon. The game is more about timing than correct swings, but with the removal of the cooler sword techniques from Wind Waker and Twilight Princess, the combat is more than a little gimmicky. Every so often, there’s an excellent badguy that requires some real precise attacks, but those are not common. Worse are the flying controls, which sometimes decide they’re just not going to work. It makes traversing the Sky much worse than it should be, slowing the game to a crawl. There are a few cross-area fetch quests, that require Link to travel the sky to get an item, and the controls just make this an exercise in frustration.
Worst Game of 2011: Call of Duty: Modern Warfare 3
Well, it’s probably not the worst game of the year (that actually should go to Call of Juarez), but it’s the worst game I played. The campaign is short, about half the length of the other two Modern Warfare titles (games that were already too short to begin with) and features a serious 180-degree shift in theme and tone, turning the previously war-critical Modern Warfare series into a propaganda piece. The story lacks any of the real shocks or twists of the previous games, although it certainly tries to do so, with results ultimately failing or coming off as emotionally manipulative. The challenge maps are OK, and some of them do add to the story, but a lot of them are riffs on stuff from the previous games, or just stuff we already did in this game. There isn’t really anything new here. I’m not going to comment on the multiplayer, since I didn’t play it, maybe that is a saving grace, but I don’t play games for multiplayer, barring some exceptions.
Filed under: Video Games | Tagged: Assassin's Creed Revelations, Batman: Arkham City, Deus Ex Human Revolution, Elder Scrolls V: Skyrim, Frozen Synapse, inFamous 2, Legend of Zelda Skyward Sword, Modern Warfare 3, Saints Row the Third, Sonic Generations, Uncharted 3 | Leave a Comment »