One of the things I said in my original Top 5 post was that I wasn’t going to cover Blood and Wine since, as a downloadable expansion, it technically doesn’t count as a game that stands on its own, and more importantly, requires a game from 2015 to play. However, it was also just as long as some of the games I put on that list, including Final Fantasy XV (which I have since beaten, and it remains where I put it) and would have been an excellent game on its own, I felt like it needed some sort of recognition, but I realized that it wasn’t the only game that sort of broke the rules that was really awesome, or did something really cool, or was a definitive version of a classic game that came out this past year.
As I originally said, this was a year of really good gaming, and it wasn’t just due to new games (of which there were several), but also one of revitalized franchises. In my honorable mention category and my Final Fantasy XV entry, I mentioned that Doom, Watch_Dogs and Final Fantasy all managed to be brought to, or return to, form after years, or in the case of Doom, longer than my entire adult life. Sure, we got a stinker that probably completely ruined a franchise in the new Mirror’s Edge, but for the most part, we saw a lot of developers knuckle down and attempt to really improve and fix what was broken, and that’s awesome too.
What I’m getting at, I guess, is that this was a good year, for video games, and a lot of the rules I use for my Top 5 list don’t really work for this year, so I’m going to break my rule and just say “hey, this thing did something pretty rad” so some awesome stuff that came out or happened this year can get some recognition.
Witcher III: Blood and Wine

Copyright CD Projeket Red
Witcher 3 was fucking awesome, as was Heart of Stone, but Blood and Wine might actually have been the best thing that came out for it, minus the fucking stupid final boss. Blood and Wine was amazing. Not only did it feel like a real goddamn expansion to a masterpiece of a game, it did so by expanding upon the core game and adding in new powers, new armor and new, sometimes actually challenging, enemies. There were a few glitches here and there, and as I mentioned, that final boss was about the worst thing I’ve seen in all of Witcher III, although the DLC having a stupid boss seems to be a Witcher III tradition after the Toad Prince in Heart of Stone.
Toussaint is gorgeous. It’s the best looking place in the game, maybe the best looking place in any open world RPG that has come out so far, and this is the game that gave us Skellige. Hell, it’s so beautiful, the skybox is literally painted like a storybook. The rolling hills stretching out forever is just one of the most wonderful things I’ve seen in a video game, to the point, that when I beat the game, I parked myself in my villa next to Triss and decided this would be the perfect place to stop playing. I just wish they hadn’t based the economy on trying to gold sink dupers, because there is no way I could ever afford to upgrade that villa.
Pokemon Go

Copyright Nintendo and the Pokemon Company
I wasn’t actually the biggest fan of Pokemon Go, and I never actually downloaded it onto my phone, but the only reason was because my phone’s battery was actually in the process of dying when it came out, making it impossible to play. Still, it managed to do something right when I was out, hunting for Pokemon with one of my best friends at three in the morning in the parking lot of my apartment complex.
It doesn’t feel like the perfect augmented reality Pokemon game, but I think it’s the closest we can get right now. AR is still a nascent technology and needs a lot more time to develop, but this was definitely a step in the right direction. Plus, it does feel cool to have a stable of the classic Pokemon. As much as I am an anti-nostalgia advocate, it’s something that’s hard to argue against.
Kick Ass Indie Titles Rule Steam

Copyright Chucklefish Games
Let’s be honest and say that 90% of the indie titles that came out on Steam were hot garbage. Probably more. I would argue that it probably broke Sturgeon’s Law. However, it’s also the year we got Inside and Stardew Valley, which were both amazing. I went with Stardew Valley as a shout out to some friends who have completely fallen in love with it, so this is for you.
It wasn’t just those, however. Like Hyperlight Drifter on my Honorable mentions, there were so many great indie titles of so many genres. Firewatch, Darkest Dungeon (which, I know was in Early Release for a couple of years, but the official is out), another Binding of Issac and Starbound, there is probably an indie only Top 5 I could make that would actually rival the Top 5 I made, if only I had time to actually get through all of them.
I decided to mention this one, too, because of how much shit there has been on Steam. One of the worst parts of the year was that a bunch of shit developers spewed their undigested discharge onto the platform now that it is completely without any safeguards. It’s one thing, though, to flood the market with Unity Asset Flips and offensive bullshit, but when the developers can’t handle criticism and start suing game writers, then there’s a line that shouldn’t even exist that got crossed. So, because of this shit, it’s important to remember that indie games are still great, and are still coming out, and are still renovating the genre in ways that not only did we not know could exist, but in ways game publishers tell us we don’t want anymore.
Even more than that, 2017 looks like it’s going to have even more great stuff with it. Bloodstained, of course, is the one I’m most looking forward to, but if Koji Igarashi did anything, I’d be interested. Even with the negatives, it looks like this is a frontier that interactive electronic media should continue to explore.
Filed under: Video Games | Tagged: Pokemon Go, Stardew Valley, The Witcher III: Blood and Wine, The Witcher III: The Wild Hunt, Top 5, Video Game Industry, Video Games | Leave a comment »









