Spoilers from here on out. Just a warning.
It’s interesting how different the first half of the game is from the second. From the point of Tellah’s death onward, it seems like the game is less interested in changing up the party and more in actually building character dynamics. I can’t help but think that, maybe, the game would be a lot better if it didn’t have so many characters coming in and out of the party, with Cecil as the sole remaining member. Rydia, Kain, Rosa and Edge all wind up having a lot of good interactions with Cecil, but since many of them don’t become permanent members of the party until the second half, and Edge doesn’t show up at all until after the Tower of Babil, a lot of the best character growth comes from the back half of the game.
This isn’t necessarily bad, since the first half of the game gives us the story of Tellah, his life and how vengeance wreaks havoc upon the people searching for it, which allows for Cecil’s growth in the second half of the game, but it does mean that a lot of the characters feel really stagnant for a good chunk of the game. In the games I’ve played in the series, I haven’t seen a game try to do as much with as many characters as Final Fantasy IV has. Even VI, which has almost twice as many characters, does a better job of juggling them, their growth and interactions. Mostly because we get to control them when they’re not together. The game would be much worse without Sabin traveling to Doma to meet Cyan and fighting the Phantom Train. However, we don’t see Rydia’s off screen growth from grieving child to a powerful adult sorceress, and that limits what the game can give us.
Sure, the reason we have RPGs telling stories in the way they do is because of Final Fantasy VI, and to hold this game to the standard of a game that wouldn’t come out for three years after it isn’t fair, writing about them both 30 years later does mean I’m going to have a different perspective on things. In the end, I wound up growing to like the characters, even Cecil and Kain, but ultimately, I felt like the game never gave its scenes and characters enough time to really go. Everything happens at a breakneck pace, so we get a revelation about Cecil’s past in the Giant of Babil, a bit of Cecil’s reaction to it and that’s it. We have to move onto the next scene. Very few things really carry over from one scene to the next, making some of the character development a little disjointed. Still, it wasn’t bad, I liked the characters and the story, and how it wrapped up.
Except for Golbez. I’m torn, because I think bringing in Zemus as a sort of Emperor Palpatine to Golbez’s Darth Vader really diminishes what Golbez does and his ambitions. On the other, I hate Golbez and I really like Zemus. Zemus is a dark Lunarian sorcerer who decided he wasn’t going to wait to peacefully colonize a planet and decided to build a giant robot to fuck shit up. When that didn’t work for him, he had his minions build an extradimensional tower and connect his psyche to some sort of demon of pure hatred to empower himself. That’s metal as hell. Golbez is just Darth Vader. Like, honestly though, I think I wouldn’t mind Golbez if we ever get a win over him, but everything we do against him is just “heads I win, tails you lose” throughout the whole game. Seriously, you go to the king of the dwarves three times to tell him that you’ve failed. Like, Golbez as an ambitious conqueror from the moon would make for a great villain, and would be a lot better if he built the Giant of Babil and had empowered himself with Zeromus, but since we never win, even when we kill him in battle, he comes across as lame, so Zemus kind of saves the story in a way. Like, when you finally defeat him in battle, in what is one of the most unfair Final Fantasy fights I’ve done, he literally gets up and says “death has no hold over me” and steals the crystal while we’re in another room. He literally kidnaps Rosa at one point by throwing his cloak over her. It’s lame. He’s lame. He brings the story down until the end.
However, I will say, the dungeons in the second half a pretty cool. Even returning to the Tower of Babil is nice, since you don’t have to repeat most of old the floors, and the ones that you do were parts that weren’t visited the first time. Also, the fight against Rubicante was nice, and he had an interesting character, making him one of the more compelling villains, despite appearing maybe three times in the whole game. I liked his noble demon approach to things. I also liked that he healed me before the fight. The Giant of Babil was a bit of a let down as a dungeon, but it was a cool scenario, where a battle against a monstrous robot so large it can probably be seen from space is fighting against the Red Wings and the dwarf tank battalions. Then the party slips in and shuts it down from the inside. It’s really cool. The sidequests were fun, especially finding the Eidolon king and queen and travelling to the moon to fight Bahamut. The fight with Bahamut was actually pretty easy. The only dungeon I didn’t like was the final one, since it was 11 floors long, and kind of boring. Music was pretty sweet, though, not going to lie. I did like the ending, and the final sequence, with Rosa and Cecil getting married and becoming the rulers of Baron. That was a nice ending.
Ultimately, I was surprised that I didn’t like this as much as X. I was expecting this one to be near the top, but I just kind of thought it was okay. I also don’t think it’s a game I’m going to return to. If I want this kind of old school Final Fantasy, IX does everything it does, but better in every way. Still, it was worth it to experience, and I’m glad I’ve made some real progress in this Final Fantasy Challenge.
Filed under: Final Fantasy Challenge, Final Fantasy IV, Video Games | Tagged: Final Fantasy, Final Fantasy Challenge, Final Fantasy IV, JRPGS, Video Games | Leave a comment »