Two of these in one week? Am I a machine? Or am I just trying to get things done before I go back to work tomorrow? It’s the second. It will be a time before I do V, which is the next on the list, but it hopefully won’t be two years before I get to it. Of course, I’ll also finish 7.3 this week, so I’d like to have a Final Fantasy Challenge on Dawntrail. Spoilers, I really liked Dawntrail and I thought the story was really well done. I also think that a lot of people’s thoughts on the story are factually wrong. Like, I get it if you don’t like Wuk Lamat and genuinely don’t like the story, but I saw people say that Erenville or Krile didn’t get any character development (or that Wuk Lamat didn’t, and that’s as silly as when people say Jill didn’t in XVI) and that’s ridiculous. I also understand it’s not what people wanted, so I can get not liking that too, that’s a fair cop. Anyway, I’ll talk about all of that when I do my Dawntrail Final Fantasy Challenge.
Final Fantasy III is easily my favorite of the Famicom/NES era Final Fantasies. I came into this not sure what to expect, because my only experience with it was with the 3D Remake in college, and those DS 3D Remakes were brutal and I wasn’t interested in the NES grind life by the time I reached my early 20s. At 39, I’m definitely not about that grind life anymore, which is why I’m glad the Pixel Remasters let me turn off encounters. Anyway, I came into this with lower expectations than I did with I, which I had previously beaten. I did expect it to be better than II, but I didn’t know if it would be better than I, expanded Job system or no. However, I walked away surprised. The pieces for Final Fantasy still don’t quite come together right until IV, but the fit the most here until then. Final Fantasy III is a lot of experimentation, but it’s also a lot of iteration on what worked in I and II, wrapped up in a final challenge to end the NES/Famicom days. I think, if this were back in 1990 (and we lived in an alternate universe where we got the NES Final Fantasy III) I might hate this game, but like with II, the Pixel Remaster made a lot of changes to draw out the best of this game.
So, once again, Fenris, Dusk, Aethereon and Morrigan ride out as the Warriors of Light to save the day. Only this version of them have an expanded backstory, young orphans who stumbled into a cave. Chosen by the Crystal, either by destiny or their pure hearts, they go out to restore the elemental Crystals and stop whoever is causing the crystals to go dark before the world is lost in a Wave of Darkness, not unlike the Wave of Light the Warriors of Darkness saved the world from in the past. The story starts on a floating continent, then takes them to the surface world, under the water and finally, into another dimension itself. It’s unlike any other NES RPG I’ve ever played, with four full world maps, tons of dungeons, multiple kingdoms and even a city as a dungeon. I’ve never seen anything like that in an 8-bit game before.
The biggest downside to this game, to start with the negatives, is that it is a game with some serious difficulty spikes. Salamander was the biggest one, but Xande at the top of the Crystal Tower was a huge difference in power versus all of the encounters in the Crystal Tower and all of the bosses in Eureka. I thought Eureka was going to be a hard, optional superdungeon, but nope, it’s easier than the final dungeon. It’s basically required to beat the game, because damn were the bosses in the Crystal Tower and the World of Darkness hard. And none of them had anything on the Cloud of Darkness. She just blasts with Particle Beam every round. Every round. I beat her on my first try, but basically by baiting her into a loop where I’d heal everyone back to full. It didn’t work every time, but that’s why I have Elixirs. Also shurikens. Should have bought more.
The Job System also is a bit of a disappointment. I don’t know why I expected something like we got from V and Tactics (something I might to a Challenge post on, we’ll see), but the Job System is just one ability. Only the Bard gets new powers as it levels up, and the Bard sucks. I never used it. I never used the Ranger, Evoker or Summoner either. I bought all of the Summons and gave them to my Sages when Aethereon and Morrigan unlocked them. The game definitely wanted you to jump Jobs at certain points, and that was kind of frustrating. Salamander was the first gate, which I was only able to win by turning Dusk and Aethereon into Red Mages, so they’d have ice magic and ice shields to take less damage from Blaze, which Salamander would just spam at me. The only issue was, I didn’t know that spell slots don’t restore if you jump from a noncaster class to a caster class, so Dusk had no spell slots. Aethereon killed him, while dying, by himself. There was no indication for this, and it sucked. The other times the game was like “hey, you need to be all of these Jobs” was a lot better signposted. A guy straight up tells you that only Dragoons can beat Garuda and you get a bunch of free Dragoon equipment. Also, the second two dungeons with splitting enemies, they tell you that splitting enemies split when hit with normal attacks, so use magic and Dark Knight abilities. However, they don’t tell you that in the first dungeon with it, and that leads me to my final complaint.
Sometimes you just can’t get gear for a Job and what gear you can equip isn’t clear. You literally cannot get any Dark Knight gear until after you get the Invincible, because Dark Knights can only equip Dark Swords and heavy armor after a certain level. No idea why. Also, nobody sells a Hat until way later in the game. Geomancer never gets much equipment, but there are tons of Bard harps. No one wants to use them though. Also, Evoker, just what the fuck is that thing? Terrible class, just awful. Honestly, the Water Crystal classes are just a disappointment outside of the combat ones. Actually, that’s just true in general. There are five good caster Jobs: Black Mage, White Mage, Magus, Devout and Sage. Magus is just Black Mage plus, Devout is White Mage plus and Sage is just “the best mage.” Of course, you get it with Ninja, which is also “the best Warrior” so I don’t really count Sage in this.
However, all of those things aside, the game is excellent. The story isn’t quite as deep nor does it try to be as complex as what they did with II, but I do think the story is better here. Mostly because while the game is still pushed forward by the NPCs, and our PCs barely have any lines of their own (and most of them are just from the first hero) the PCs are treated a bit more complexly than they are in II. It may sound weird, but the heroes have to do more complicated things in order to save the world, and to complete specific dungeons, and the NPCs acknowledge this. They don’t exactly have growing character arcs in relationship to your PCs, but the game acknowledges them and treats them with a level of existence that isn’t really in II. In II, Firion, Maria and Guy were acknowledged by the NPCs, but they all felt flat, as did their relationships with the other people. However, this has Princess Sara falling in love with your first hero, Cid constantly doing what he can to help you, Alus treating you as a hero. I don’t know, maybe it’s because at the end, the game brings them all back and they show what good you’ve done in the world instead of just fucking dying.
Honestly, II tries to be so dark that it’s kind of hard to latch on, especially when characters just fucking die because. That doesn’t happen here. Even Desch is like “nope, I’m fine,” which normally I’d think would be stupid, but I actually thought it was kind of charming this time. I don’t know, it’s hard to put properly into words, but I think that II’s story tries so hard to be dark and serious fantasy Star Wars, while this is, like I before it, a crazy D&D campaign with all sorts of wacky hijinks and a lot of fun between characters.
Also, like, issues with the Job system aside, when it did work, the Job system sang. There’s a dungeon where you have to Mini, so you need to go back to being mages. I made Fenris a Geomancer, because it fit with him just being a big huge guy who fucks people up, and Dusk became a Red Mage again, and it was really cool. There’s a previous Mini dungeon where I probably should have made Fenris and Dusk Red Mages, but I didn’t, but it would have worked there. Plus, when the Jobs are good, they feel good. In the second enemy splitting dungeon, I had Dusk as the Dark Knight, Fenris as a Viking (and Aether and Mori stayed as they were) and I just kept having people attack Fenris, and since he was a Viking, they did minimal damage. It was like being an actual tank, while everyone else fucked people up. It felt bad ass as hell. Once I had more Dark Knight gear, I did another enemy splitting dungeon with both Dusk and Fenris as Dark Knights, and they tore it apart. Also, once you get Sage and Ninja, you just feel like you’ve earned it. It’s like you’ve reached the pinnacle of adventuring achievement. Everyone was dual wielding, Fenris had Excalibur and Ragnarok, Aethereon had all of the most powerful spells, and could summon most of the summons (I gave Morrigan Ifrit and Leviathan because it fit her) and Dusk was throwing stars and cutting fools up with the Masamune every round. Hell yeah, it was cool.
Anyway, this one surprised me. I’m glad it came out better than I expected. I moves down the list and III goes up. I’m glad to see that. I will say, if this were the DS or NES/Famicom version, I don’t think it would be that high. Then again, I wouldn’t have finished II if it were any other version, because it’s just frustrating otherwise.
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