Nintendo had the best looking games this year, like, easily. Mario Kart 8 (which almost made this list), Super Mario 3D World (which only didn’t get the number two spot because I didn’t beat it) and this all look like some of the best cartoons I’ve seen in years. Like, they just look amazing in a way that I haven’t seen in years. Seriously, every time I put Smash Bros into my Wii U, I’m blown away at the animations, backgrounds and character models. I’m not kidding when I say these are some of the best graphics I’ve seen in years, partly because art direction has been shit for the past couple of years, but also because it’s clear that Nintendo is putting a lot of love into their games.
It’s interesting, for all of the love Nintendo put into this game, Super Smash Bros. for the Wii U really is just an improved version of Smash Bros. Brawl, and strangely, that’s actually a good thing. It manages to speed up a little bit, remove some of the weird tripping elements, and better balance a lot of the gameplay, and it kind of makes it into the game Brawl should have been six years ago. That should be a bad thing, maybe? I’m not sure. All I know is that I really, really like this game a lot.
So, the game really isn’t any different than any of the previous games in the series, at least in the macro sense. There’s not new here, which is weird, since the last two games added a whole bunch of shit. I guess there’s a Mario Party esque game that I haven’t played because I hate Mario Party and a few other modes, but a lot of it is just the same stuff that has already been in the game before. It does get rid of the Adventure mode, which is a shame, but after the Subspace Emissary being a lot more of a pain in the ass than fun, I don’t really hold that against them.
On the micro level, the game is vastly different from Brawl. In speed, it feels closer to Melee, or at least, it’s faster than Brawl ever was. I’m not a professional Smash player, but it does feel more comfortable and speedy to me than Brawl, and the controls feel a lot more fluid. I’ve never been able to dodge as well as I have in this game, and I’m not sure if it’s me, or if it’s the controls, but they feel like butter. Characters are also rebalanced, with some of the weaker characters feeling a lot stronger than they had, and some of the stronger ones feel weaker. Again, I could be wrong, but this post is about my perceptions, and the game feels like the balancing is better than Brawl.
The new characters are pretty great. There’s a severe lack of clone characters this time around. Sure, Lucina is a new way to play Marth and Dr. Mario is back, but most of the new characters have their own unique ways to play, nearly all of them approaching the game from a completely different angle. Little Mac is probably my favorite of the new characters, especially since he has a super bar mechanic and some neat special moves, but I love the ideas behind Rosalina and Luma and she seems like she’s really cool for the people who like her. Personally, I found her a bit strange to play, but only because she seemed out of my comfort zone.
On the whole, there really is a lot to explore here, but again, it’s the same game Nintendo has put out three times before. Iterative improvements are great, and since it’s been six years since the last game came out, it’s a lot easier to appreciate how good even small improvements can be. The game is still a lot of fun, and it’s extremely enjoyable, so it’s completely worth it to sit down and beat the hell out of your friends.
Filed under: Video Games | Tagged: Action Games, Fighting Games, Game of the Year, Platformers, Super Smash Bros. | Leave a comment »

